DON’T CROAK · 27 OCT —d0—h0—m0—s

THE GAME NIGHT GUIDE

One more penguin. One less safe landing.

An extra character and fresh cards for the original Penguins Can’t Fly.

Requires base gameUp to 5 players
Let’s set up
Original Squishy's Descent mint/blue expansion pack front on white

YOUR MISSION

The goal.

Keep the original survival goal: the last penguin still airborne wins. This expansion lets a fifth player join the chaos.

01 · BEFORE THE CHAOS

Set the table.

Tick each step as you go. Your checklist resets when you leave this page.

0 of 3 steps ready

02 · MAKE YOUR MOVE

Your turn.

  1. Play, if you want to

    Play Action cards already in your hand, following their instructions.

  2. Draw to finish

    Draw one card at the end of your turn. If it is Movement, move immediately by the amount shown. If it is Action, keep it for a later turn.

  3. Watch the track

    When two or more penguins share a face-down track card, flip it once and apply its effect to the penguins there at that moment.

03 · KEEP THIS HANDY

Rules at a glance.

New cards

Resolve each new card using its printed instructions. The draw-and-move timing stays the same.

Five players

Use the extra Character for the additional player. Sharing a track card still triggers a single reveal.

04 · SETTLE THE TABLE DEBATE

Quick answers.

One more question before you make your move?

Can I play this by itself?

No. Squishy’s Descent requires the original Penguins Can’t Fly.

Does it change the win condition?

No. Keep your penguin out of the water and outlast everyone else.

KEEP THE RULES HANDY.

Save a text quick guide for offline reference. This guide follows the website; use the final rulebook for your edition.

Download quick guide